Thoughtful original design and high attention to small details are the two pillars of the visual beauty of Cyberpunk 2077. The improved engine actually allows the game to render amazing facial detail, slightly outperforming that sort of thing in Horizon Zero Dawn.
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Cyberpunk 2077 received the fourth version of the REDengine game engine, which is an improved and improved version of CD Projekt RED’s native engine. You play as V, a mercenary in search of a device that allows you to gain immortality. You Might Want To Read This: Review ASUS AX800 XT / TVD video adapter: Advantages and Disadvantagesĭisplay resolution:1920×1080 pixels, Graphics settings:DX 12, Ultra Preset, RTX OFFĬyberpunk 2077 is an action-adventure RPG set in the metropolis of Night City, where power, luxury, and body modifications are valued above all else. As with most games of the caliber of Metro Exodus, the engine allows for a wide range of image quality scaling, and the difference between low, medium, and ultra-fine detail profiles is extremely pronounced. As the main method of full-screen anti-aliasing, the game uses its own kind of temporal algorithm (TAA – Temporal Anti-Aliasing) – it cannot be disabled, but, judging by information from NVIDIA, TAA works very gently here and probably has little effect on overall performance. Among the individual settings, you can adjust only the overall “quality” of the image, the size of the sample pixels for anisotropic filtering, the intensity of blurring moving objects, as well as the depth of tessellation of geometric primitives. The game does not contain preset image detail modes, although they are in the utility that launches the built-in benchmark – from low to ultra-high. 4A Engine is a game engine developed by the Ukrainian company 4A Games for use in their computer game Metro 2033, published by THQ on March 16, 2010. The plot takes place on the territory of the post-apocalyptic Russian Federation, where survivors of a nuclear war managed to hide in a large Moscow metro and are trying to survive under the onslaught attacks from vicious mutant predators, as well as warring factions.
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Metro: EXODUS is a first-person shooter developed by 4A Engine based on a novel by Dmitry Glukhovsky, most likely the last part and likely finale of the Metro 2033 franchise series. Tessellation is present in both games, but is used for different purposes.ĭisplay resolution:1920×1080 pixels, Graphics settings:DX 11, Highest Preset, TAA, RTX нет In addition, the effects of water have improved and the waves from the movement now have a three-dimensional shape, and in general the interaction with water is better. Also, the new game uses advanced anti-aliasing – TAA, instead of SMAA. Shadow of the Tomb Raider includes improved subsurface scattering on Lara, volumetric lighting, and beams of light through foliage. For Rise of the Shadow of the Tomb Raider uses a new game engine called the Foundation Engine. To portray Lara as a more advanced adventurer, the developers intended to have her face the consequences of the decisions she made. The story is more mature than previous games. This time, Miss Croft travels to Latin America, where she travels through the ruins of an ancient civilization (including the Mayan and Aztec pyramids), discovers the mysteries of the Trinity Order, and learns more about her father’s research. Shadow of the Tomb Raider takes place after the events depicted in RISE OF THE TOMB RAIDER. The game pleases the eye with its beautiful world and atmosphere, forcing you to completely immerse yourself in the gameplay, forgetting about all the other problems that are happening around. The Witcher 3: Wild Hunt is the most technologically advanced open world RPG to date. The technology also includes seamless linking of animation and physics and a number of other features.
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The high-quality terrain allows for multiple layers of materials that blend seamlessly together and uses tassellation to achieve the maximum amount of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth-of-field bokeh, color grading, and flares from light sources. The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. The Witcher 3: Wild Hunt was developed on the REDengine 3 game engine, which was aimed at current generation consoles and PC. Witcher 3: Wild Hunt offers a non-linear, mature, action-packed story and an unparalleled non-QTE combat system that combines a wide range of RPG tactical elements with fast-paced and spectacular combat worthy of the best action games.